Math Shop (Software Review)
Math Shop
Scholastic Software
For Apple II, Macintosh, IBM computers
As any elementary school teacher can tell you, doing math
is much more than just doing arithmetic. The reason
children practice arithmetic is not to become good at
doing sums, but to become good at solving mathematical
problems involving sums.
Likewise, children don't
learn the times table by heart just to recite for teachers
to hear. Learning the times table by heart is important
because multiplication and division skills are essential
to solving thousands of day to day numerical situations in
our lives.
Drill-and-practice programs
are good at getting children to learn the basic math
facts. But to get children involved in doing math, in
solving math problems, you have to look beyond the
drill-and-practice programs. The Math Shop disk, by
Scholastic, excels at getting children involved in doing
everyday, practical math problems.
The basic premise of Math
Shop is a simple one. Children assume the role of
shopkeeper, and serve customers who walk into their
stores. Ten different stores are available for choosing
from, with each store emphasizing a different sort of math
problem. The Donut Store, for example, emphasizes fraction
questions; the Boutique emphasizes practical
"cash-register" questions; the Jewelry store emphasizes
decimal additions; and the Pharmacy emphasizes percents.
Children use the arrow keys
to walk an animated figure around to the ten different
stores on the screen. (The tacit understanding is that the
animated figure represents the child/shopkeeper.) A simple
press of the space bar allows the animated figure to walk
into any store.
The Math Shop game can be
played in a "practice" mode, and in a "game" mode. The
practice mode allows you to take as much time as you want
in serving the customers. The game mode requires you to
perform under pressure of the clock.
In the game mode, you open up
all the stores in the mall, and you serve the customers by
running back and forth solving math problems at the
various stores. All the while new customers are coming
into the stores. (The customers are represented by little
figures in the store window.)
If ten customers line up in
any one store, the customers get tired of waiting and all
leave at once. The disgruntled, tired-of-waiting customers
leave the screen with an appropriately disappointing
musical sound.
Kids quickly catch onto this
true-to-life business enterprise, and thrive on the effort
to become model shopkeepers. You can't help but smirk when
you hear a little kid urge a friend to, "Hurry up, or
you'll lose some more customers!"
In the practice mode, you
open up one store at a time, and play the game at your own
leisurely pace. Customers do not keep flooding into the
mall, so you have no distractions from taking care of the
store.
The practice game can also be
played with or without a timer. My own preference is to
play the game without the timer. Many children will chaff
at having to perform mental tasks under the watchful eye
of the clock. Yet, for some children, the timer provides
an added element of excitement.
As you serve customers in the various stores, the problems
become increasing difficult. At the harder levels, the
problems become quite challenging. But even the hardest
problems can be solved in your head. There really is no
need for pencil and paper in working through any of the
problems. (In certain circumstances, pencil and paper
could be called for as aids for individual students.)
For all its good qualities,
Math Shop is the type of program that calls out for
parental or teacher supervision. Or, better yet, parental
or teacher involvement. The program teaches higher order
thinking skills, so kids can't really be left alone to
practice by themselves. An active, involved adult can be
beneficial in helping children learn the tricks and
intricacies of solving the problems in each of the ten
stores.
By getting actively involved
in playing the game, parents and teachers can bring to
life the excitement and fun of solving math problems. And
there's a warm feeling of teamwork when people work
together to solve higher-order puzzles/problems.
Math Shop is the type of
program you can get hours and hours of use from. In time,
all players of the Math Shop game develop preferences as
to which of the shops are their favorites. My own two
favorite stores are the Lumber store, and the Number
store. Both of these stores give you questions that really
make you think. Each question is actually a puzzle of
sorts, whose solution brings pangs of joy to those who
solve them.
The documentation
accompanying Math Shop says the disk is suitable for
children in grades 6 and up. My own experience is that
children in 3rd, 4th, and 5th grade, with solid arithmetic
skills, could also benefit from the disk. Of course, the
younger the child, the greater the need for supervision.
As a side note, I might
mention that I have also used Math Shop quite successfully
with mathematically gifted 1st and 2nd graders. To bring
mathematics alive at such a tender age is one of the true
gifts of personal computers. Yet, care should be taken
never to impose this type of problem solving disk on those
who are not ready for it.
The original Math Shop disk was so well received that
three separate spin-off disks have been introduced by
Scholastic. Math Shop Junior is intended for children aged
6 to 9. The layout and operation of the program is
identical to the original Math Shop, with all the problems
scaled down in difficulty.
Advanced Math Shop is intended for children aged 12 to 18,
and develops pre-algebra and algebra skills. The harder
levels of Advanced Math Shop present a challenge even to
-- ahem -- math teachers.
Scholastic also sells Algebra Shop, which is the identical
disk to Advanced Math Shop. Apparently the disk was first
titled Algebra Shop when it was sold to schools, and then
titled Advanced Math Shop when it was sold to homes.
Math Shop runs on any 64K Apple II, including the Apple II
Plus, IIe, IIc, IIGS, and IIc+. A color monitor is not
required. It also runs on the Laser 128 series of
computers. IBM and Macintosh versions of the program are
also available.
Phil Shapiro
(This software review may be
reprinted and redistributed in any form for noncommercial
purposes. Commercial distribution requires the author's
permission. The author can be reached at:
pshapiro@his.com)
Return
to software reviews menu.
|